DiGRA Central Asia

Regional Chapter of the Digital Games Research Association

Regional Chapter of the Digital Games Research Association

Connecting researchers, educators, students, and industry professionals to advance game studies across Central Asia.

Connecting researchers, educators, students, and industry professionals to advance game studies across Central Asia.

INTRODUCTION

About the chapter

Founded in 2025, DiGRA Central Asia is the regional chapter of the Digital Games Research Association (DiGRA). The chapter was established to create a collaborative network for game studies across Central Asia, bringing together researchers, educators, students, and industry professionals from Kazakhstan, Kyrgyzstan, Uzbekistan, and beyond.

DEEP DIVE

Our Mission

Connect

Research

Collaborate

Grow

Connect

Research

Collaborate

Grow

Connect

Research

Collaborate

Grow

What we do

Our Activities

Conferences:

Organize annual academic conferences that bring together researchers, educators, students, and industry professionals to share knowledge and build collaborations.

Workshops & Meetups:

Host workshops, seminars, and community meetups that encourage knowledge exchange, networking, and professional development.

Publications:

Promote the dissemination of research through conference proceedings, journal publications, and other academic outputs.

Academic Collaboration:

Foster partnerships between universities, research institutions, and industry to strengthen game studies and education across Central Asia.


People

Board Members

Join Us

Join DiGRA Central Asia

How to become a member:

We welcome universities, research groups, independent scholars, and industry professionals interested in game studies.

  1. Become a DiGRA Global member by purchasing an annual membership.

  1. Complete the DiGRA Central Asia Membership Form.

  1. Start participating in chapter events, research, and community activities.

DiGRA Central Asia

Join Us!

An active DiGRA Global membership is required to join the DiGRA Central Asia chapter.

How to become a member:

We welcome universities, research groups, independent scholars, and industry professionals interested in game studies.

  1. Become a DiGRA Global member by purchasing an annual membership.

  1. Complete the DiGRA Central Asia Membership Form.

  1. Start participating in chapter events, research, and community activities.

DiGRA Central Asia

Join Us!

An active DiGRA Global membership is required to join the DiGRA Central Asia chapter.

2026-2027 Programme

Annual DiGRA CA Conference

2026

Almaty, Kazakhstan

2026

Almaty, Kazakhstan

21st February

The first DiGRA Central Asia Conference was held in Almaty, bringing together participants from academia and industry to discuss game studies, game development, education, and interactive media. The conference featured keynote speakers, paper presentations, panel discussions, and networking opportunities, laying the foundation for a growing regional research community.

  • 100+ guests attended in person

  • 60+ viewers joined the livestream

  • Speakers and showcase participants represented three Central Asian countries: Kazakhstan, Kyrgyzstan, and Uzbekistan

The program included:

  • 1 keynote lecture

  • 3 thematic sections: Gamification and Learning; Game Development, Technology, and Player Analysis; AI and Ethics in Game Design

  • 12 speakers from universities including Kazakh-British Technical University, International Information Technologies University, Kh. Dosmukhamedov Atyrau University, Q University, University of California, Santa Cruz, as well as independent researchers

  • 5 game development teams presenting their projects at the showcase

    Explore the conference:

2027

Tashkent, Uzbekistan

2027

Tashkent, Uzbekistan

TBD

The next DiGRA Central Asia Conference will take place in Tashkent. More information about the paper submission, important dates, and program will be announced through our Telegram Chat and Linkedin. Stay tuned for updates!

Library

Publications

Developer workstation with a large monitor
2026

Radiance Cascades Compared to Unity's Standard Global Illumination Methods

Mikhail Gerassimov

Developer workstation with a large monitor
2026

Radiance Cascades Compared to Unity's Standard Global Illumination Methods

Mikhail Gerassimov

Laptop displaying code
2026

Reclaiming Play: Positioning Central Asia in Global Game Studies

Alexandra Knysheva

Laptop displaying code
2026

Reclaiming Play: Positioning Central Asia in Global Game Studies

Alexandra Knysheva

Developer keyboard and monitor
2026

How Gamification Rewards Shape Motivation: A Self-Determination Theory Perspective

Milana Pak

Developer keyboard and monitor
2026

How Gamification Rewards Shape Motivation: A Self-Determination Theory Perspective

Milana Pak

Laptop beside a coffee mug
2026

Achievement Surfers: A gamified runner-based learning tool for supporting revision and reinforcement of learning outcomes

Anastassiya Larionova, Alexandra Knysheva, Alina Gutoreva

Laptop beside a coffee mug
2026

Achievement Surfers: A gamified runner-based learning tool for supporting revision and reinforcement of learning outcomes

Anastassiya Larionova, Alexandra Knysheva, Alina Gutoreva

Register Now!

DiGRA Central Asia

The first game studies conference in Central Asia

Get Free Template